RAVI SANTOS

3D ENVIRONMENT ARTIST

3D artist with 4+ years experience in the game industry, goth in my spare time and a horror movie lover. When I have time, I livestream my personal projects! Here you can find out all about me.


EXPERIENCE

Member of Coletivo Trans de Gamedevs

HYPER DIVE STUDIO - 01/2025 - Present

3D Generalist Artist
Working on Bleakwood

PROMETHEAN INTERACTIVE - 02/2024 to 08/2024

3D Generalist Artist
● Create modular environments and props
● Hand-painted stylized textures
● Responsible for modeling and texturing characters
● Importing models, textures and creating shaders in Unreal 5
● Helping to bridge the gap between the art team and the development team

METAEXP - 01/2023 to 05/2023

3D Generalist Artist
● Create pipelines and workflows for asset creation on a tight timeline, and to
efficiently meet the quality requirements
● Understand and adapt real photo-based environments to the 3D budget without
losing quality
● Work closely with clients to understand projects and what can be done inside the
3D budget

WILDLIFE STUDIOS - 04/2021 to 11/2022

3D Artist
● Create new low-poly environments and props based on the company's games,
with or without concept art
● Optimize game assets to meet the playable budget while maintaining quality and
style
● Import 3D models, textures, animations and UI into the engine and make it ready
for programming
● Work closely with game designers, creative and art directors to maintain a
consistent style and be inside the budget and timeline
● Adapt existing game environments to the budget of playables without losing
quality and style
● Help create a new, more streamlined pipeline with fewer steps and document
step-by-step on an internal wiki
● Help identify problems related to a proprietary engine and workflow and develop
solutions

DANTE GAME STUDIO - 09/2020 to 04/2021

3D Generalist Artist
● Optimize purchased assets for gameplay
● Scan cloth and re-create the material in Photoshop and Substance Designer
● Create realistic environment materials
● Create shaders in Unreal
● Work directly with client to make necessary changes
● Assisting in the process of photographing fabrics


SOFTWARES AND SKILLS

● Low and high poly modeling,retopology and UV mapping in Maya and Blender
● Sculpting high resolutions meshes in Zbrush and Blender
● PBR and handpainted texturing in Substance Painter, 3D Coat, Blender and Photoshop
● Procedural material creation in Substance Designer
● Creation of tools and shaders using Unreal
● Implementation of assets, shaders, greyboxing, asset optimization, final environments, and lighting using Unreal and Unity


Contact

Want some 3D art work done? Any hiring opportunity? Send me an email or message on LinkedIn!