RAVI SANTOS
3D ENVIRONMENT ARTIST
3D artist with 4+ years experience in the game industry, goth in my spare time and a horror movie lover. When I have time, I livestream my personal projects! Here you can find out all about me.

EXPERIENCE

Member of Coletivo Trans de Gamedevs

HYPER DIVE STUDIO - 01/2025 - Present
3D Generalist ArtistWorking on Dark Crow

PROMETHEAN INTERACTIVE - 02/2024 to 08/2024
3D Generalist Artist
● Create modular environments and props
● Hand-painted stylized textures
● Responsible for modeling and texturing characters
● Importing models, textures and creating shaders in Unreal 5
● Helping to bridge the gap between the art team and the development team

METAEXP - 01/2023 to 05/2023
3D Generalist Artist
● Create pipelines and workflows for asset creation on a tight timeline, and to
efficiently meet the quality requirements
● Understand and adapt real photo-based environments to the 3D budget without
losing quality
● Work closely with clients to understand projects and what can be done inside the
3D budget

WILDLIFE STUDIOS - 04/2021 to 11/2022
3D Artist
● Create new low-poly environments and props based on the company's games,
with or without concept art
● Optimize game assets to meet the playable budget while maintaining quality and
style
● Import 3D models, textures, animations and UI into the engine and make it ready
for programming
● Work closely with game designers, creative and art directors to maintain a
consistent style and be inside the budget and timeline
● Adapt existing game environments to the budget of playables without losing
quality and style
● Help create a new, more streamlined pipeline with fewer steps and document
step-by-step on an internal wiki
● Help identify problems related to a proprietary engine and workflow and develop
solutions

DANTE GAME STUDIO - 09/2020 to 04/2021
3D Generalist Artist
● Optimize purchased assets for gameplay
● Scan cloth and re-create the material in Photoshop and Substance Designer
● Create realistic environment materials
● Create shaders in Unreal
● Work directly with client to make necessary changes
● Assisting in the process of photographing fabrics
SOFTWARES AND SKILLS
● Low and high poly modeling,retopology and UV mapping in Maya and Blender
● Sculpting high resolutions meshes in Zbrush
● PBR and handpainted texturing in Substance Painter and Photoshop
● Procedural material creation in Substance Designer
● Shader work in Unreal
● Engine work using Unreal and Unity
Contact
Want some 3D art work done? Any hiring opportunity? Send me an email or message on LinkedIn!